

As the animation, your goal is to attack the cursor and, secondarily, the timeline.

Your arsenal is weak compared to the animation's weapons, but they're flexible and give you a wide range of freedom. For example, the line tool allows the animator to fire "arrows", but if the animation grabs it it becomes a staff.Īs the animator you control the cursor and have two objectives: torture the stick character, and preserve the timeline at the top of the screen. Each tool has a slightly different effect depending on which character you play. Your arsenal is composed of common drawing tools found in the Flash development environment. You can play as either the animator or animation (after unlocking the latter), each trying his best to eliminate the other player. Animation clips were big hits, and now with the help of Charles Yeh, the episodes have taken the interactive leap to become a full-blown fighting game: The Animator vs. Last year, Alan Becker created two clever Flash animations about an invisible animator battling his stick figure creation.
